Zenoreth

Details

Channeler
Wrecked Farewell
B+

Type Chart

2x
1/2x

Base Stats

HP
71
STAMINA
45
SPEED
60
ATTACK
72
DEFENSE
87
SP ATTACK
70
SP DEFENSE
73

Overview

Zenoreth is a simple Tem with just one goal: hit things with Crystal Spikes. With the hardest hitting Crystal Spikes in the game and access to Madness Buff, Zenoreth can wallbreak like almost no other once it manages to set up. Although fairly one-dimensional, it makes up for that by being one of the most severe damage dealers in the game.

ZENORETH BASIC BUILD

by East_25

Updated as of Patch 1.3

Trait & Items

Channeler
Fake Beard

Techniques

Crystal Spikes
Crystal Deluge
Madness Buff
Knockback

TVs

Base TV Total
HP 71 7 330
STAMINA 45 52 61
SPEED 60 440 250
ATTACK 72 0 182
DEFENSE 87 0 207
SP ATTACK 70 500 279
SP DEFENSE 73 0 184

Description

(1.3 DUKE'S NOTES - THE WRECKED FAREWELL GUIDE WILL BE UP SOON BUT THIS IS STILL FOR CHANNELER - KNOCKBACK AT LEAST GIVES THIS THING COVERAGE FINALLY, WHICH IS MUCH APPRECIATED)

Zenoreth is the heavy artillery of the Crystal tem roster - with great bulk, strong turn 1 and 2 moves, and a damage-boosting trait, Zenoreth is about as strong as a slow mono-type tem can get without it being Neutral type.

While Crystal Deluge is a pretty good control option on turn 2, and Quartz Shield and Madness Buff are great buffing utility moves, Zenoreth's low speed and high offensive power through Channeler tend to push it towards being a Crystal Spikes spammer. Fake Beard helps it accomplish this.

Deluge partners like Kinu are still a welcome addition next to Zenoreth, however, and any sort of healing or high-damage offensive tems make a good partner for Zenoreth - Shuine's Horn Tukai, Mouflank, Rhoulder, and other high damage waters, winds, neutrals and mentals like being next to Zenoreth almost as much as they like being next to Valash or Myx.

Name Type Class Priority Damage Stamina Hold
Diamond Fort
Status Low 0 26 2
Scratch
Physical Normal 20 4 0
Nibble
Physical Normal 37 7 0
Glass Blade
Physical Normal 32 5 0
Tail Strike
Physical Normal 50 5 1
Sharp Stabs
Physical High 76 15 1
Crystal Spikes
Special High 110 29 0
Madness Buff
Status Normal 0 19 0
Crystal Bite
Physical Normal 130 22 1
Quartz Shield
Status Normal 0 9 1
Footwork
Status High 0 15 1
Major Slash
Physical Normal 150 33 1
Rend
Special Normal 50 22 2
Sharpening
Status Normal 0 17 1
Crystal Deluge
Special Normal 100 25 1
Mineral Hail
Physical Normal 100 30 2